C++ and GLSL Signed Distance Function for Character Rendering
I drew a character Alice using a giant signed distance function (SDF). The application was developed in Qt using C++ and GLSL.
Final Renders
Alice in Different Environment Maps
Alice’s Eyes
View the Source Code
Below is the portal to my GitHub gist.
Acknowledgements
Great thanks to Inigo Quilez for the amazing tutorial on different SDFs and drawing a character. And great thanks to Milo for the beautiful rose SDF.
References
Milo’s Rose: https://www.shadertoy.com/view/XsdyWr
Quilez, Inigo
https://iquilezles.org/articles/distfunctions/.
https://www.shadertoy.com/view/WsSBzh