Vulkan Grass Rendering

I implemented a grass simulation introduced by Responsive Real-Time Grass Rendering for General 3D Scenes in Vulkan.

Results Showcase


View the Source Code

Below is the portal to my GitHub repository. I have included a performance analysis and additional details in my README.md.

References

  1. Klemens Jahrmann and Michael Wimmer. 2017. Responsive real-time grass rendering for general 3D scenes. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '17). Association for Computing Machinery, New York, NY, USA, Article 6, 1–10. https://doi.org/10.1145/3023368.3023380

  2. https://www.vulkan.org/

Next
Next

WebGPU Forward+ and Clustered Deferred Shading